Scale Your Testing Community, Get User Feedback, and Streamline Development with Updated Tools

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Today we’re excited to announce Release Channel URL Invites and Playtesting Feedback (with v59), two new Meta tools you can use to easily share your pre-production builds, establish a testing community ahead of launch, and get actionable insights from users to help you improve your app.
The best apps and updates—those that keep people coming back time and time again—are developed through numerous rounds of iteration, improvement, and feedback. To get the most value from this process and ensure your launch resonates with your audience, you can gather feedback from early testers that are representative of the wider community you’re trying to build and catch bugs before they reach a mass audience.
Now with Release Channel URL Invites, establishing a group of pre-launch testers is as simple as sharing a URL. Once people get their hands on your app, the new Playtesting Feedback feature launching with v59 delivers a streamlined way for them to submit contextual feedback to help you identify what issues and bugs people are encountering. Read on below to learn how these tools can drive sustainable success for your organization—plus don’t miss the newest updates unlocking streamlined development with Meta Quest Developer Hub v4.1, including Wired Casting 2.0 (Beta), Perfetto Callstack Symbolication, and more.

Quickly Reach and Grow Your Pre-Production Community with URL Invites

Release Channel URL Invites let you quickly invite people to join your release channels and access pre-production builds by using a link that you can share on social, over email, on Developer Posts, or anywhere you’re trying to reach an audience.
A simple setup flow in the Developer Dashboard gives you an automatically-generated URL and the ability to either automatically approve or manually approve/deny each user who tries to join your release channel. This can dramatically accelerate the pre-launch phase of development by eliminating manual processes associated with gathering and managing early testers, such as obtaining email addresses.
When users and potential beta testers land on the page, they’ll see your app details and the ability to join or request to join your channel. After joining the release channel, they’ll see your early build in their app library, where they can install it and start playtesting.
With less time spent on tedious tasks and more time available for you to address audience feedback and iterate, you can develop a stronger product that people will love. Next, read how the Playtesting Feedback feature can help your testers give you actionable insights directly in-headset.

Accelerate Playtesting with Support for Multimedia Feedback

The more time people spend engaging with your release channel builds, the more opportunities they have to spot bugs, app regressions, and other issues. That’s why we’ve added support for testers to capture and submit feedback on your builds directly in-headset without leaving your app starting with v59.
With Playtesting Feedback, your app’s users can access a submission flow to submit in-app feedback in the form of video and image captures, text, and voice messages that can give you a better understanding of what they’re experiencing.
The Playtesting Feedback flow in-headset

To help guide users through the process of providing concise and constructive feedback, we recommend sharing these best practices with your testing community. This resource conveys how to capture screen recording, enable voice messages, and make feedback more valuable for you. By helping your community understand how they can share their thoughts and experience with you in a simple, streamlined way, you’re enabling them to provide more consistent and actionable feedback that you can leverage to improve your product.
Keep reading to learn how you can access and search through the feedback your community provides.

Unlock a One-Stop Shop for Managing Playtesting Feedback

For user feedback to be actionable and help you improve your product, it needs to be organized and easy to access. We’re helping you manage your audience’s feedback with a new Playtesting Feedback page in the Developer Dashboard that you can visit to quickly filter and sort individual feedback submissions.
This means you can access all of the videos, images, and messages your audience submits from a central hub without storing them or spending time organizing submissions.
We recommend communicating your playtesting goals directly with your testing community in order to help them submit feedback that’s actionable and valuable for your organization. Using social media or updating the release notes of your pre-production builds can be effective methods of identifying aspects of your build that you’d like tested with your audience.

Streamline Development with the Newest Updates to MQDH

Meta Quest Developer Hub (MQDH) is an essential desktop companion app for any developer looking to streamline their workflow while building on Meta Quest headsets. With MQDH v4.0 (Windows | Mac), we added support for Meta Quest 3, along with the ability to view and download video files larger than 500MB without opting-in from settings, and the ability to fuzzy search your org’s apps under App Distribution.
Be on the lookout for MQDH v4.1 launching in early November to get access to Wired Casting 2.0 (Beta), which delivers improved casting performance and quality. If you have a wired ADB connection with v4.1, you will be able to stream in Full-res, Widescreen 16:9, or Cinematic 4K directly from your Meta Quest headset. For added flexibility, you can also take screenshots or video recordings while casting and switch between the view of both eye lenses.
With MQDH v4.1, we’re also delivering:
  • Support for Perfetto Callstack Symbolication, an update that eliminates the need to set up separate builds for callstack sampling purposes. Symbolication makes Perfetto callstack sampling more effective for apps without embedded symbols (symbols were stripped).
  • New settings that let you configure audio feedback when custom commands are completed.
  • Support for opting in to Meta Quest 3 Public Test Channel OS releases.
  • Support for Layer Visibility Control in VR Compositor.
  • Other bug fixes and improvements
Support for Perfetto Callstack Symbolication with MQDH v4.1

Learn more about how MQDH can help accelerate and streamline development here, and download v4.0 today (Windows | Mac) to take advantage of the latest features.
For the latest news and updates for developers building on Meta Quest, follow us on Facebook and X.
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