This topic is about development with PC SDK. To learn about performance optimization for Meta Quest apps, see one of the following topics based on your development platform:
For an in-depth look at VR graphics optimization issues, and a close look at how to use GPUView to analyze ETW traces, see Chapter 2. Understanding, Measuring, and Analyzing VR Graphics Performance (by James Hughes, Reza Nourai, and Ed Hutchins) in the book GPU Zen: Advanced Rendering Techniques (Wolfgang Engel, ed): https://www.amazon.com/GPU-Zen-Advanced-Rendering-Techniques-ebook/dp/B0711SD1DW
For a description of anti-aliasing techniques from John Carmack, see this post.