Grab Quick Action
Updated: Nov 3, 2025
Interaction SDK provides a Grab quick action utility, available via the right-click menu in the Heirarchy panel, to automate setting up objects within the scene to be grabbable.
This simplifies the process of setting up grab interactions in a scene, making it easier for developers to create immersive experiences. In this guide, you’ll learn how to use the quick action utility to make objects grabbable.
How does the Grab Quick Action work?
The Grab Wizard, which contains settings and required component options for configuring the Grab quick action, is displayed when the Grab quick action is selected. Once configured, the user can click Create and the quick action will handle creating all necessary components and wiring everything up to create a grabbable object. The settings and required components are explained below.
| Setting | Description |
|---|
Add Required Interactors | Specifies which device or input types - Hands, Controllers and Hands, Controllers Driven Hands, Everything, Nothing - to add grab interactors to, if not already present. Multiple device types can be selected. |
Supported Grab Types | Specifies which methods of grabbing - Pinch, Palm, All, Everything, None - should be enabled. Multiple grab types can be selected. |
Auto Generate Collider | Specifies whether to generate a collider for the provided Rigidbody, if one is not already present. |
A grab interaction requires the following components to be present on the grabbable object:
- a Transform component so the object has a position, orientation, and scale.
- a Rigidbody component on the grabbable object so its position and orientation can be simulated.