| Property | Effect |
|---|---|
Velocity (local space) | Properties to adjust raw throw velocity |
VelocityScale | A factor to multiply the raw throw velocity by. |
VelocityAdd | An offset to add to the raw throw velocity. |
MaxSpeed | Sets the upper bound to clamp the raw throw velocity to. |
Spin (local space) | Properties to adjust angular velocity |
SpinScale | A factor to multiply the angular velocity by. |
SpinAdd | An offset to add to the angular velocity. |
MaxSpin | Sets the upper bound to clamp the angular velocity to. |
Orientation | Properties to adjust the direction the object is facing while in flight |
AlignForwardOnce | If enabled, the throwable object will snap to facing the direction of the velocity when the profile is applied |
KeepForwardToVelocity | If enabled, the throwable object will interpolate to face the direction of the velocity while in flight |
ForwardLerpSpeed | One‑off or continuous nose‑aligns to flight path. Great for darts / spears. |
Built‑in flight | Optional per‑tick forces |
GravityScale | A factor to multiply the gravity force by - can be any value between 0.0 and 4.0 |
LocalConstantForce | Acceleration in LOCAL space each physics tick |
LocalVelocityDamping | Local damping factor applied to the velocity per second - (1,1,1) results in no damping |
Grabbable.WhenPointerEventRaised yourself for extra cues.ApplyBuiltInForces() to add wind or magnetism.InFlight flag (read‑only) to trigger trail VFX. ```
if (!_tuner.InFlight)
trailRenderer.Clear();
else
trailRenderer.emitting = true;
```