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Providing Visual Feedback

Providing users with an indication when the microphone is active is an important part of creating a user-friendly App Voice Experience.
The simplest way to do this is to show some text when the microphone is active.
  1. Add a text field (such as with Text Mesh Pro) to the scene and set it to “Press the spacebar to activate.”
  2. Add callbacks to the OnStartListening, OnStoppedListening, and OnResponse events on the Wit GameObject. Drag the text object into the object field for each of these events and then select the text field from the function dropdown menu.
    • For OnStartListening, select Listening.
    • For OnStoppedListening, select Processing.
    • For OnResponse, select Press the spacebar to activate.
    "Screengrab of  Start Listening GameObject menu"
  3. Press Play to test this:
    • When Unity enters Play mode, press the spacebar to activate the app.
    • Say a voice command and see if it works. For example, if you’re working on Tutorial 2, which enables you to change the color of objects, you could say “Make the cube red” and it should turn red.
    • To see the data come in after a voice command, open the Understanding Viewer and select the Wit Object to see the data come in after the voice command.
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