Enable and Test Hand Tracking Using the Meta XR Simulator
Updated: Jul 2, 2024
Outdated XR Simulator Version
This information applies to an older version of the XR Simulator, for new projects use the Standalone XR Simulator which supports any OpenXR application.Overview
This page describes how you can enable and test hand tracking in the Meta XR Simulator to make developing, testing, and debugging your apps easier.
To enable hand tracking:
- In the Meta XR Simulator window, go to Inputs.
- Expand Global input settings.
- Select Hand as the input device for Left and/or Right from the dropdown menu.
XR Simulator currently supports four different hand poses: aim (default), poke, pinch, and grab.
Just like when controllers are active, the left mouse button can be used to trigger a “select” gesture while hands are enabled. All “active” hands switch to pinch when the button is pressed and aim when it’s released.
The 1 through 4 number keys on the keyboard switch all “active” hands between default, poke, pinch, and grab poses.
You can use:
1 for aim (default)2 for poke3 for pinch4 for grab
These can be changed in the Input Bindings panel located in the Hand Actions section.