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Meta XR Simulator Interaction

Updated: Jul 2, 2024
Outdated XR Simulator Version
This information applies to an older version of the XR Simulator, for new projects use the Standalone XR Simulator which supports any OpenXR application.

Overview

On Meta Quest devices, users utilize controllers or hands to interact with apps. Meta XR Simulator offers three different methods to simulate this interaction: keyboard and mouse input, an Xbox controller, and Meta Quest controllers.

Keyboard and mouse input

The default method is keyboard and mouse input. You can use the WASD keys to move around, and the mouse to change your view. Refer to the Input Bindings window for full key binding information.

Xbox controllers

An Xbox controller can also serve as an input device. Once connected, you can use it directly with XR Simulator. Refer to the Input Bindings window for full key binding information.

Meta Quest controllers (data forwarding)

Keyboard and mouse input, along with Xbox controllers, are commonly used for app interactions but are limited in 3D space. Meta Quest controllers, however, simplify actions like grabbing an object and placing it on a table edge.
For more details, please refer to the next page.

Input Bindings

The Input Bindings window gives you the information you need to control the simulated headset using keyboard and mouse input or Xbox controllers. Some common operations have shortcuts for your convenience, like grabbing interactions and continuous head rotation.
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