Simulate a Mixed Reality Environment
Updated: Sep 4, 2024
Meta XR Simulator allows you to simulate mixed reality (MR) applications in
synthetic environments. Your application can use the scene information embedded
in the environments in addition to the passthrough content. The room can be
switched by using the Synthetic Environment menu in the top right corner of the
Meta XR Simulator window.
Meta XR Simulator has three realistic synthetic environments: a game room, a
living room, and a bedroom.
Meta XR Simulator has introduced six additional feature rooms. You can use these
rooms to test MR apps, ensuring compatibility with a variety of room layouts.
Note: Passthrough stylization is not fully supported.
If you’re using Meta XR Simulator with Vulkan, you will need to manually set a
configuration parameter for passthrough to work. First, open
/path/to/MetaXRSimulator/config/sim_core_configuration.json. Then, set the
value of ses_texture_format to be jpg. DirectX APIs currently have better
performance in passthrough simulation.
Create your own test rooms
To learn more about Meta XR Simulator, see the following resources: