MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus on what differentiates their app.
Version 67.0 Release Notes
MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus on what differentiates their app.
For more detailed information check out the documentations for Unity or Unreal.
Added a scene decoration sample that leverages the Procedural Content Generation Framework (PCG) in Unreal to procedurally decorate a scene during runtime.
What's Fixed
Documentation improvements
Improvements
It’s now possible to customize the spawning logic in The AMRUKAnchorActorSpawner by inheriting from it and overriding methods
A new align mode was added to AMRUKAnchorActorSpawner to allow for custom alignments of spawned actors
It’s now possible to use multiple AMRUKAnchorActorSpawner in the same level
The distance map generator is now able to produce a distance map directly
Known Issues
In some cases, MRUK may load partial Scene data. This can lead to missing or misaligned Scene anchors. This will be fixed in v69. You can locally apply the hotfix from https://github.com/Oculus-VR/UnrealEngine/pull/490 in the meantime.