MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus on what differentiates their app.
Version 71.0 Release Notes
What's New
Added EnvironmentRaycastManager as part of the new Instant Placement (Beta) feature
Added destructible meshes (Beta) feature
LabelFilter has a new ComponentTypes property to filter planes/volumes. This can be used with RayCast and/or GetClosestSurfacePosition.
What's Fixed
Fixed loading global mesh from JSON with more than 65k vertices
Add workaround for issue where the OS sometimes returns empty rooms
Fix issue in AnchorPrefabSpawner where prefabs which were not centered around the origin got spawned with an incorrect offset
Fixed various issues with GetClosestSurfacePosition
Updated sample JSON files which had small rotations away from the vertical axis
Improvements
Optimize find spawn positions so it doesn't stall as long when a valid spawn position cannot be found