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Mixed Reality Capture Tools

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Updated: Aug 3, 2023|
Version
5.1.2
Configures legacy Meta Quest and PC VR apps that use the older, deprecated Oculus mixed reality capture to capture mixed reality content that places real-world people and objects in VR. New apps should use LIV.tv instead.

Version 5.1.2 Release Notes

This is a deprecated tool for use only with apps that implement mixed reality capture using the older Oculus Mixed Reality Capture libraries. These older mixed reality capture methods are unsupported.

For mixed reality capture today, use LIV SDK. For more information, see Capture High-Quality Mixed Reality Footage with LIV SDK.

Oculus Mixed Reality Capture Tools - 5.1.2


This package will help you start capturing mixed reality content on Oculus Quest, Quest 2, and Rift S. For guidance on how to use this tool, see our help center guide.

Version 5.1.0 contains the following changes:
  • Allows manual definition of camera field of view before calibration. This allows to less calibration clicks and a more accurate final result. Usage is optional.
  • Adds notched sliders and "previous value" bookmarks to the calibration tuning page for ease of adjustment.
  • Bug fixes for Quest 2.


  • Version 5.1.1 fixes a bug which prevented the controller from displaying during calibration.

    Version 5.1.2 fixes a bug which prevented the calibration file from saving to app folder.

    If you’re a developer and want to include mixed reality in your game, see our native android, Unity, or Unreal Engine MRC documentation to learn how.