Updated to UE 5.6.1
Introducing the High-Fidelity Room API allows developers to access a representation of the room that extends the existing single floor, ceiling and walls data structure. It provides a more detailed version of the room layout that allows features such as multiple floors, columns, and slanted ceilings to be queried by the developer.
Added PCA (Passthrough Camera Access). This allows accessing the passthrough camera image as a UTexture for drawing or ML workloads. See the Passthrough Camera Access Sample in the MRUK samples.
Added Environment Raycast API. Environment raycasting allows to perform raycasts against the real world via the depth map of the device. This means no scene setup is required.
Deprecated FloorAnchor/CeilingAnchor in favor of FloorAnchors/CeilingAnchors lists to support multiple floors/ceilings
Deprecated GetRoomOutline() (returns empty list when multiple floors exist)