class GroupPresence
GroupPresence
()
|
Signature
constructor() Returns
GroupPresence
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clear
()
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Clears the current group presence settings for your app. Use this when a user's group presence setting in your app needs to be changed when moving to new destinations in your app.
Signature
suspend fun clear() |
getInvitableUsers
(
coroutineScope
, options
)
|
Returns a list of users that can be invited to your current lobby. These are pulled from your bidirectional followers and recently met lists.
Signature
fun getInvitableUsers(coroutineScope: CoroutineScope, options: InviteOptions): PagedResults<User> Parameters
coroutineScope:
CoroutineScope
options:
InviteOptions
Returns
PagedResults
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joinIntentReceived
()
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Sent when a user has chosen to join the destination/lobby/match. Read all the fields to figure out where the user wants to go and take the appropriate actions to bring them there. If the user is unable to go there, provide adequate messaging to the user on why they cannot go there. These notifications should be responded to immediately. Parameter: Callback is a function that will be called when a user has chosen to join the destination/lobby/match. GroupPresenceJoinIntent has 4 members: string GroupPresenceJoinIntent.deeplinkMessage
Signature
fun joinIntentReceived(): Flow<GroupPresenceJoinIntent> Returns
Flow<GroupPresenceJoinIntent>
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set
(
groupPresenceOptions
)
|
Sets group presence information for your current app. It is recommended that you use this parameter and its methods to set group presence information for your app. An example of using this parameter can be found on the Group Presence overview page where the methods to set GroupPresenceOptions.destinationApiName, GroupPresenceOptions.matchSessionId, and GroupPresenceOptions.lobbySessionId are used.
Signature
suspend fun set(groupPresenceOptions: GroupPresenceOptions) Parameters
groupPresenceOptions:
GroupPresenceOptions
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setDeeplinkMessageOverride
(
deeplinkMessage
)
|
Sets the user's GroupPresenceOptions.deeplinkMessageOverride while keeping the other group presence parameters the same. If the destination of the user is not set, the deeplink message cannot be set as there's no deeplink message to override. This method does not power travel from the Meta Quest platform to your app. You must set a user's GroupPresenceOptions.destinationApiName, GroupPresenceOptions.isJoinable status, and GroupPresenceOptions.lobbySessionId to enable travel to your app. Check Group Presence overview for more information about these values. Note: Instead of using this standalone API, we recommend setting all GroupPresence parameters in one call to GroupPresence.set.
Signature
suspend fun setDeeplinkMessageOverride(deeplinkMessage: String) Parameters
deeplinkMessage:
String
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setDestination
(
apiName
)
|
Replaces the user's current GroupPresenceOptions.destinationApiName with the provided one. Use this to set a user's current destination while keeping all the other Group Presence parameters the same. Setting a user's destination is required to enable travel from the Meta Quest Platform to your app. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to GroupPresence.set. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.
Signature
suspend fun setDestination(apiName: String) Parameters
apiName:
String
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setIsJoinable
(
isJoinable
)
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Sets a user's current presence as joinable. Use this method to update a user's joinability as it changes. For example, when the game starts, the lobby becomes full, the user moves to a private, non joinable instance while keeping all other GroupPresence parameters (i.e GroupPresenceOptions.destinationApiName, GroupPresenceOptions.lobbySessionId, GroupPresenceOptions.matchSessionId) the same. Setting a user's destination is required to enable travel from the Meta Quest Platform to your app. Note: Instead of using this individual API, we recommend setting all GroupPresence information with the GroupPresence.set method and its associated parameters to simply managing all presence information. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.
Signature
suspend fun setIsJoinable(isJoinable: Boolean) Parameters
isJoinable:
Boolean
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setLobbySession
(
id
)
|
Replaces the user's current GroupPresenceOptions.lobbySessionId for the provided string. Use this to set a user's current lobby session id while keeping all other GroupPresence parameters the same. Setting a user's lobby session id is required to enable travel from the Meta Quest Platform to your app. Check Group presence overview for more information. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to GroupPresence.set. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.
Signature
suspend fun setLobbySession(id: String) Parameters
id:
String
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setMatchSession
(
id
)
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Replaces the user's current GroupPresenceOptions.matchSessionId for the provided one. Use this to update the user's current match session id while keeping all other GroupPresence parameters the same. GroupPresenceOptions.matchSessionId works in conjuction with GroupPresenceOptions.lobbySessionId to determine if users are playing together. If a user's match and lobby session ids are the same, they should be in the same multiplayer instance together. Users with the same lobby session id but different match session ids may be in the same lobby for things like voice chat while in different instances in your app. WARNING match session id is often treated the same as lobby session id, but this is in fact a distinct parameter and is not used for travel from the Meta Quest Platform. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to GroupPresence.set.
Signature
suspend fun setMatchSession(id: String) Parameters
id:
String
|