AMRUKDestructibleGlobalMesh Class
Extends AActor
Actor that constructs a destructible mesh for the given room The actor will automatically attach to the global mesh anchor of the given room to take it location and orientation.
float PointsPerUnitX[Get]
The number of points per unit along the X axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
float PointsPerUnitY[Get]
The number of points per unit along the Y axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
float PointsPerUnitZ[Get]
The number of points per unit along the Z axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
Constructors & Destructors
AMRUKDestructibleGlobalMesh ( )
void CreateDestructibleMesh Create a destructible mesh for the given room. If the global mesh has not yet been loaded this function will attempt to load the global mesh from the device.
void RemoveGlobalMeshSegment ( UPrimitiveComponent * Mesh )
Remove a segment of the global mesh. Takes care of not removing the reserved global mesh segment.