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AMRUKDestructibleGlobalMesh Class

Extends AActor
Actor that constructs a destructible mesh for the given room The actor will automatically attach to the global mesh anchor of the given room to take it location and orientation.

Fields

UMRUKDestructibleMeshComponent * DestructibleMeshComponent[Get]
The number of points per unit along the X axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
The number of points per unit along the Y axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
The number of points per unit along the Z axis Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.

Constructors & Destructors

AMRUKDestructibleGlobalMesh ( )
Create a destructible mesh for the given room. If the global mesh has not yet been loaded this function will attempt to load the global mesh from the device.
Parameters
Room
The room
Remove a segment of the global mesh. Takes care of not removing the reserved global mesh segment.
Parameters
Mesh
The mesh to remove
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