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UMRUKLoadFromDevice Class

Extends UBlueprintAsyncActionBase
Load the scene async from device.

Fields

EMRUKSceneModel SceneModel[Get]
FMRUKLoaded Success[Get]
FMRUKLoaded Failure[Get]

Constructors & Destructors

DECLARE_DYNAMIC_MULTICAST_DELEGATE
( FMRUKLoaded )
UFUNCTION
( BlueprintCallable ,
Category ,
meta )
virtual void Activate ( )
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