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API reference
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EyeTrackingActiveState Class

Extends MonoBehaviour, IActiveState
Lightweight EyeGaze wrapper.
Active = true when eye tracking hardware is valid and active. Active = false when eye tracking is unavailable or invalid.
This is independent of fallback behavior and only reflects raw eye tracking status. Use this to control UI elements or behaviors that should only work when actual eye tracking is active.

Fields

bool Active[Get]

Protected Functions

virtual void Start ( )

Member Functions

void InjectAllEyeTrackingActiveState
( EyeGaze eyeGaze )
void InjectEyeGaze
( EyeGaze eyeGaze )
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