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AngleDistanceCompare Struct

Extends IComparer< T >
A utility struct which defines the default conecast result compare function (not including the tie-breaking step).
Will score first by angle, then by distance.

Fields

readonly float EqualDistanceThreshold[Get]
readonly float EqualAngleThreshold[Get]

Constructors & Destructors

int Compare
( T x,
T y )
AngleDistanceCompare
( float equalDistanceThreshold,
float equalAngleThreshold )
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