SelectBlendedTransform Class
Attach to a gameobject to have it's transform updated to match a source transform.
If the configured interactor starts selecting, the blend target transform is applied to the source transform following an Animation Curve.
Transform SourceTransform[Get]
Transform BlendTargetTransform[Get]
AnimationCurve BlendCurve[Get]
void SetTimeProvider ( Func< float > timeProvider )
Sets a custom function that provides the current time in seconds.
ParameterstimeProviderA delegate that returns the current time in seconds.
void InjectAllSelectBlendedTransform