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PhysicsState Enum

PhysicsState defines the type of physics simulation applied to an object.

Signature

enum PhysicsState : Enum<PhysicsState> 

Enumeration Constants

MemberDescription
STATIC
The object does not move and is not affected by forces. Use for immovable objects like walls or floors.
DYNAMIC
The object moves and is affected by forces and gravity. Use for objects that should have realistic physics behavior and don't have their Transform affected by outside forces.
KINEMATIC
The object can be moved programmatically but is not affected by forces or gravity. Use for objects that need to be moved by Spatial SDK systems instead of physics simulation.
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