class VisibleSystem : SystemBase
VisibleSystem
()
|
Signature
constructor() Returns |
executeCount
: Long
[Get] |
The number of times the system has been executed.
Signature
var executeCount: Long |
systemManager
: SystemManager
[Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters
entity:
Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open fun destroy() |
equals
(
other
)
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters
other:
Any?
Returns
Boolean
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getDependencies
()
|
This system must run after the MeshCreationSystem.
Signature
open override fun getDependencies(): SystemDependencies? Returns |
getScene
()
|
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns
Int
|