class ImmersiveActivity : AppSystemActivity() {
override fun renderConfiguration(): RenderConfiguration {
return RenderConfiguration(0.95f) // Slightly lower visual quality for better performance.
}
...
}
data class RenderConfiguration(val suggestRenderSizeScale: Float = 1.0f)
RenderConfiguration
(
suggestRenderSizeScale
)
|
Signature
constructor(suggestRenderSizeScale: Float = 1.0f) Parameters
suggestRenderSizeScale:
Float
Returns |
suggestRenderSizeScale
: Float
[Get] |
The scaling factor for render resolution: - 1.0f (default): Renders at the native/default resolution - < 1.0f: Renders at a lower resolution (better performance, reduced visual quality) - 1.0f: Renders at a higher resolution (better visual quality, reduced performance)
Signature
val suggestRenderSizeScale: Float = 1.0f |