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Followable Class

Extends ComponentBase
Modifiers: final
Followable is a component that enables an entity to stay in front of another entity. Followable will track the orientation of the parent and move itself to stay in front.

Signature

class Followable(target: Entity = Entity.nullEntity(), offset: Pose = Pose(Vector3(0.0f, 0.0f, 3.0f), Quaternion(0.0f, 0.0f, 1.0f, 0.0f)), minAngle: Float = -90f, maxAngle: Float = 90.0f, type: FollowableType = FollowableType.FACE, tolerance: Float = 0.2f, speed: Float = 1.0f, active: Boolean = true) : ComponentBase

Constructors

Followable ( target , offset , minAngle , maxAngle , type , tolerance , speed , active )
Signature
constructor(target: Entity = Entity.nullEntity(), offset: Pose = Pose(Vector3(0.0f, 0.0f, 3.0f), Quaternion(0.0f, 0.0f, 1.0f, 0.0f)), minAngle: Float = -90f, maxAngle: Float = 90.0f, type: FollowableType = FollowableType.FACE, tolerance: Float = 0.2f, speed: Float = 1.0f, active: Boolean = true)
Parameters
target: Entity
  Target Entity to follow
offset: Pose
  Pose offset to keep from target. Defining a quaternion will rotate the Entity
minAngle: Float
  Minimum Y angle offset a followable will keep from target, 0 is straight ahead, positive values are up, negative values are down
maxAngle: Float
  Maximum Y angle offset a followable will keep from target, 0 is straight ahead, positive values are up, negative values are down
  The behavior an object has when following (faces user, pivots on y axis, etc.)
tolerance: Float
  This is the change in distance needed to start moving
speed: Float
  How fast followable tracks to its desired location. Float value is a percent of default speed
active: Boolean
  Whether entity is actively following or not
Returns

Properties

active : Boolean
[Get][Set]
Whether entity is actively following or not
Signature
var active: Boolean
cachable : BuildConfig.COMPONENTCACHE_LEVEL >= 1
[Get][Set]
Signature
open override var cachable: BuildConfig.COMPONENTCACHE_LEVEL >= 1
entID : Long
[Get][Set]
Signature
var entID: Long
isDirty : Boolean
[Get][Set]
Signature
var isDirty: Boolean
maxAngle : Float
[Get][Set]
Maximum Y angle offset a followable will keep from target, 0 is straight ahead, positive values are up, negative values are down
Signature
var maxAngle: Float
minAngle : Float
[Get][Set]
Minimum Y angle offset a followable will keep from target, 0 is straight ahead, positive values are up, negative values are down
Signature
var minAngle: Float
offset : Pose
[Get][Set]
Pose offset to keep from target. Defining a quaternion will rotate the Entity
Signature
var offset: Pose
recycled : Boolean
[Get][Set]
Signature
var recycled: Boolean
speed : Float
[Get][Set]
How fast followable tracks to its desired location. Float value is a percent of default speed
Signature
var speed: Float
target : Entity
[Get][Set]
Target Entity to follow
Signature
var target: Entity
timeStamp : Long
[Get][Set]
Signature
var timeStamp: Long
tolerance : Float
[Get][Set]
This is the change in distance needed to start moving
Signature
var tolerance: Float
[Get][Set]
The type of behavior an object has when following (faces user, pivots on y axis, etc.)
Signature
var type: FollowableType

Functions

companion ()
Gets the companion object for this component.
The companion object provides metadata about the component.
Signature
open override fun companion(): ComponentCompanion
Returns
  The component's companion object
Throws
RuntimeException
  If the companion is not implemented
getComponentDataAttributeType ( key )
Gets the attribute type for the specified key.
Signature
fun getComponentDataAttributeType(key: Int): AttributePrimitive?
Parameters
key: Int
  The integer key to look up
Returns
  The attribute primitive type, or null if the key doesn't exist
getComponentDataAttributeType ( keyString )
Gets the attribute type for the specified string key.
Signature
fun getComponentDataAttributeType(keyString: String): AttributePrimitive?
Parameters
keyString: String
  The string key to look up
Returns
  The attribute primitive type
Throws
IllegalArgumentException
  If the key doesn't exist
getComponentDataKey ( key )
Gets the integer key associated with the specified string key.
Signature
fun getComponentDataKey(key: String): Int?
Parameters
key: String
  The string key to look up
Returns
Int?
  The integer key, or null if the string key doesn't exist
getComponentDataValue ( key )
Gets the value for the specified key.
Signature
fun getComponentDataValue(key: Int): Any?
Parameters
key: Int
  The integer key to look up
Returns
Any?
  The value associated with the key, or null if the key doesn't exist
getComponentDataValue ( keyString )
Gets the value for the specified string key.
Signature
fun getComponentDataValue(keyString: String): Any?
Parameters
keyString: String
  The string key to look up
Returns
Any?
  The value associated with the key, or null if the key doesn't exist
Throws
IllegalArgumentException
  If the key doesn't exist
getEnumClass ( key )
Gets the enum class associated with the specified string key.
Signature
fun getEnumClass(key: String): Class<out Enum<*>>?
Parameters
key: String
  The string key to look up
Returns
Class?
  The enum class, or null if the key doesn't exist or is not an enum
hasComponentData ( key )
Checks if this component has data for the specified key.
Signature
fun hasComponentData(key: Int): Boolean
Parameters
key: Int
  The integer key to check
Returns
Boolean
  True if the component has data for the key, false otherwise
hasComponentData ( keyString )
Checks if this component has data for the specified string key.
Signature
fun hasComponentData(keyString: String): Boolean
Parameters
keyString: String
  The string key to check
Returns
Boolean
  True if the component has data for the key, false otherwise
read ( e , cachable )
Reads component data from the specified entity.
Signature
fun read(e: Entity, cachable: Boolean)
Parameters
e: Entity
  The entity to read data from
cachable: Boolean
  Whether the component's data should be cached
recycle ()
Recycles this component by returning it to its pool.
If the component has a pool assigned, it will be returned to that pool for reuse.
Signature
fun recycle()
reset ()
Resets the component to its default state.
This method is called when a component is recycled to clear any state. Subclasses should override this method to reset their specific state.
Signature
open fun reset()
setComponentDataValue ( key , value )
Sets the value for the specified key.
Signature
fun setComponentDataValue(key: Int, value: Any): Boolean
Parameters
key: Int
  The integer key to set
value: Any
  The value to set
Returns
Boolean
  True if the value was set successfully, false otherwise
setComponentDataValue ( keyString , value )
Sets the value for the specified string key.
Signature
fun setComponentDataValue(keyString: String, value: Any): Boolean
Parameters
keyString: String
  The string key to set
value: Any
  The value to set
Returns
Boolean
  True if the key exists and the value was set, false otherwise
setPool ( pool , entID )
Sets the component pool and entity ID for this component.
This is used for component recycling to track which pool the component belongs to and which entity it was associated with.
Signature
fun setPool(pool: ComponentPool<*>, entID: Long)
Parameters
pool: ComponentPool
  The component pool this component belongs to
entID: Long
  The ID of the entity this component is associated with
toString ()
Signature
open override fun toString(): String
Returns
String
typeID ()
Returns the unique type ID of this component.
Each component type must have a unique ID for identification in the entity-component system.
Signature
open override fun typeID(): Int
Returns
Int
  The unique type ID for this component
write ( e )
Writes this component's data to the specified entity.
Signature
fun write(e: Entity)
Parameters
e: Entity
  The entity to write this component's data to

Companion Object

Companion Object Properties

[Get]
Signature
val activeData: BooleanAttributeData
activeId
[Get]
Signature
val activeId: 
attributeKeys_ : IntArray
[Get]
Signature
val attributeKeys_: IntArray
attributeTypeCounts_ : IntArray
[Get]
Signature
val attributeTypeCounts_: IntArray
attributeTypes_ : IntArray
[Get]
Signature
val attributeTypes_: IntArray
attrMetaData_ : Map
[Get]
Signature
val attrMetaData_: Map
createDefaultInstance : Function0
[Get]
Signature
open override val createDefaultInstance: () -> Followable
enumClassesMap_ : Map
[Get]
Signature
val enumClassesMap_: Map<Int, Class<out Enum<*>>>
id
[Get]
Signature
open override val id: 
keyStringToKeyIntMap_ : Map
[Get]
Signature
val keyStringToKeyIntMap_: Map<String, Int>
maxAngleData : FloatAttributeData
[Get]
Signature
val maxAngleData: FloatAttributeData
maxAngleId
[Get]
Signature
val maxAngleId: 
minAngleData : FloatAttributeData
[Get]
Signature
val minAngleData: FloatAttributeData
minAngleId
[Get]
Signature
val minAngleId: 
offsetData : PoseAttributeData
[Get]
Signature
val offsetData: PoseAttributeData
offsetId
[Get]
Signature
val offsetId: 
speedData : FloatAttributeData
[Get]
Signature
val speedData: FloatAttributeData
speedId
[Get]
Signature
val speedId: 
targetData : EntityAttributeData
[Get]
Signature
val targetData: EntityAttributeData
targetId
[Get]
Signature
val targetId: 
toleranceData : FloatAttributeData
[Get]
Signature
val toleranceData: FloatAttributeData
toleranceId
[Get]
Signature
val toleranceId: 
[Get]
Signature
val typeData: EnumAttributeData
typeId
[Get]
Signature
val typeId: 

Companion Object Functions

attributeKeys ()
Signature
open override fun attributeKeys(): IntArray
Returns
IntArray
attributeMetaData ()
Returns
Map
attributeTypeCountAvailable ()
Signature
open override fun attributeTypeCountAvailable(): Boolean
Returns
Boolean
attributeTypeCounts ()
Signature
open override fun attributeTypeCounts(): IntArray
Returns
IntArray
attributeTypes ()
Signature
open override fun attributeTypes(): IntArray
Returns
IntArray
dependents ()
Signature
open fun dependents(): IntArray
Returns
IntArray
enumClassesMap ()
Signature
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>>
Returns
Map
keyStringToKeyIntMap ( keyString )
Signature
open override fun keyStringToKeyIntMap(keyString: String): Int?
Parameters
keyString: String
Returns
Int?
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